In this entry ill be posting and talking about the put together and working version i built in unity.
This is my final layout of my unity game i have put particle effect on the astronaut so you cant miss them
Semester 2 Games Design
Thursday, 30 October 2014
Game 2 design process (Game 2) Third post:
Blocking out:
For my game level i plan to have my asteroids spawning randomly so i will only have the Astronaut and space dock and station on the block out.
the light green area is where the objectives will be around the dark green are the astronauts and the red is where you spawn and when you need to return to when you get the astronauts.
this is my 3D block out the big green thing is the station the red one is the space dock and the small balls and they are the astronauts you will spawn inside the red cube which is the space dock.
Game 2 design process (Game 2) Second post:
so i started to put my asset list together so i know what i need to work on the most and what i need to work on the least.
this is the station that the astronauts are floating around but you need to take them to where you spawn
effects and lighting
the only particle effects i am using is for the ship is has four thruster trails and one vapor trail.
the astronaut has a orange gas particle effect so when you are far away you can see them because it is hard to see them with out it.
only got one light in the scene and it is a directional light to imitate a sun it dose not look right with out the light.
Game Object Asset List
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High priority
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Mid priority
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Low priority
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Space ship |
sky box
| astronaut |
Space dock |
space station
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asteroid
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here are pictures of my models i am using.
i only used this one asteroid just changed its size
this is the station you spawn in
then you go and rescue the stranded astronauts
this is the station that the astronauts are floating around but you need to take them to where you spawn
this is you're space ship that you save the astronauts in.
effects and lighting
the only particle effects i am using is for the ship is has four thruster trails and one vapor trail.
the astronaut has a orange gas particle effect so when you are far away you can see them because it is hard to see them with out it.
only got one light in the scene and it is a directional light to imitate a sun it dose not look right with out the light.
Game 2 design process (Game 2) First post:
so our game task was to create a game with the following:
- Steampunk or space rescue
- simple sounds (one or more for each level)
- needs 3d models, textures and lighting
- using unity engine for physics and movement
- using C#
Design Process
For the second game the only theme requirement is Space or Steam punk rescue i don't like steam punk stuff much but i love Sci-fi so i went with the space theme so here are the some of the pictures that gave me ideas
these pictures where used to get me to think of designs for my space ship and my space station.
in my game you play as a space ship your objective is to save astronauts that are floating in space in the middle of an asteroid field then return back to where you left from.
Monday, 27 October 2014
Game 1 design process (Game 1) Fourth post:
In this entry ill be posting and talking about the put together and working version i built in unity.
Here is a video of the game working i may change stuff at a later date.
This is my final layout of my unity game i have put particle effect on the apples so you cant miss them in some places i double backed the walls so it looks more real i have made some places bigger.
my buttons re scale perfectly all most no matter the resolution and all the buttons work and take you to the place you wanted to go to the reset button just reloads the loaded level.
here is a better look at the GUI i have put on the game might change it i don't know
Game 1 design process (Game 1) Third post:
so now i started thinking about what kind of objects and assets ill be needing in my game and how much ill be needing them so i can work out how much time i will need to spend on each part of the game. so here is a table of importance.
Game Object Asset List V1
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High priority
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Mid priority
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Low priority
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Rock wall |
Apples
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Rock wall dead end
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Rock wall corner |
Dinosaur texture
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Ground texture
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Dinosaur |
Foot step sound
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button texture
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wall texture
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Ground texture Wall texture
with my rock walls i made them modular for fast and easy level construction and here are some pictures of the 3 wall pieces i made.
The corner peace is not used much but it will be help full when making the map.
this dead end piece i don't plan on using i just made it just in case i want to use it. i have put the rock wall texture on this piece.
this piece i am planning to use the most and i have put the rock wall texture on this piece.
Effects and Lighting:
I don't plan on having too many effects or lighting because your in a cave and caves don't tend to have too much natural light in them and your a dinosaur what kind of dinosaur has a light.
so i am planning to make it a almost pitch black game level then put a slight glow and a particle effect on the apples witch there will be 4 them them placed in locations just encase you cant see them that's what i plan on using the glow and particle effect for the apples.
adding the particles to the apples makes it so much better to see when you have the game running.
Effects and Lighting:
I don't plan on having too many effects or lighting because your in a cave and caves don't tend to have too much natural light in them and your a dinosaur what kind of dinosaur has a light.
so i am planning to make it a almost pitch black game level then put a slight glow and a particle effect on the apples witch there will be 4 them them placed in locations just encase you cant see them that's what i plan on using the glow and particle effect for the apples.
adding the particles to the apples makes it so much better to see when you have the game running.
Game 1 design process (Game 1) second post:
When i got some stuff set up i needed to think how i was going to do this. stared thinking about what kind of GUI i will be using for in game and the menu and needed to also think about the dinosaurs what one i will use i did say in a blog post be four that i used the Dilophosaurus but here are some i was thinking about useing
and for the map lay out i just wanted to have a top down camera looking down on the cave floor and you will see cut of cave walls at a set height.
here is my original map for the game level the boxes are the walls and the red dots are the food.
next i took the image in to 3DS max to block it out to see how it looks and it looked good and i chose where you would spawn at that point.
The green box is where the player will spawn and the red cubes are where each piece of fruit will spawn.
then i changed the map a bit because it looked a bit small so i removed two of the food and made a place on the map a bit biger.
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