Monday 20 October 2014

Questions for Homework

Question 1.

Imagine that you are a level designer working in the 1980's. Knowing the limitations associated with this era, what type of game would you develop?


Answer 1.

Knowing the how little you can do with the stuff of the era i would create a 2D side-scrolling game where you play as a knight and you need to rescure a princess set in the year 1159.
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Question 2.

Play three game - one from the 1980's, one from the 1990's and one released after 2004. Compare and contrast how levels and environments are designed in all three games.


Answer 2.

Pac-Man (May 22, 1980):

A two dimensional Arcade game and the map you play on is like a maze but it is not a maze in the sense of being a place in which we get lost since we can clearly see where we are going so the only goal is to collect the pac's (the pac's are the little white dots) when avoiding the ghosts. at the bottom of the screen you see your health and your fruits. 

Age of Empires II: The Age of Kings (September 30, 1999) :
A 3D RTS Strategy Medieval game where you play up to 7 other AI or people in one map and choose from 18 civilizations spanning over a thousand years of history controlling 200 units in your army to dominate all the other civilizations 


Metro Last Light (May 14, 2013): 

A three dimensional action-adventure third-person shooter platform game. This game incorporates full dynamic 3D environments in an streamlined open world setting.

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Question 3.

How does a game's genre affect the way its levels and environments are designed? Choose one level from three different game- each from a distinct primary genre- and compare how these levels are designed in regard to setting, goals, puzzles, and risk-reward system.


Answer 3.

Metro 2033:


An survival horror first-person shooter. Players assume the role of a man whos aim is to get to a metro station in the Russian metro called polis then go on to defeat the "Dark Ones" and survive hords of mutants made from the nuclear war. the way the game is designed you can play conservatively and stelth kill most stuff or you can go guns blazing but you will need to find lots of ammo.

Screencheat:


Screencheat is a FPS game all about screen cheating you cant see your opponent and the only way to shoot him is to look at the other peoples screen to find what there a round then look where you are then shoot that way to kill them the game score is first to 5 and you have 5 minuets to do so.

Terraria:

An action-adventure sandbox indie video game. Players assume the role of a hero in a 2D game
. Players need to gather resources above ground or underground and loot items in order to craft and eventually have the right gear to fight bosses which you need to find the right item to summon. when playing you have hard creatures spawning though out the night just trying to kill you and there is a night that comes some times called a blood moon witch spawns more monsters then normal.

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