Monday 27 October 2014

Game 1 design process (Game 1) First post:


so our game task was to create a game with the following:

  • Have a fixed camera,
  • simple sounds (one or more for each level)
  • needs 3d models, textures and lighting
  • using unity engine for physics and movement
  • using C#
  • and a prehistoric theme

Design Process

as soon as i was told what the theme and all the other requirements i started thinking what can i use for an environment so i chose a cave.
Textures
firs started by takeing a picture of a rock wall for the cave.

Then went on to tileing it for when and if i use it.

then i needed to find what kind of dinosaur i wanted to use.

so i was thinking about jurassic park and i have liked one of them for a long time so i used it
and here is the 3D model i made of the dinosaur 


then i needed to think about what kind of game i wanted to make as in what i want to trying to get or kill.
so i decided to make it that you needed to find all the peaces of food be four the time ran out.
then i chose what type of food i wanted to make and i know that the Dilophosaurus was one of the largest carnivorous dinosaurs of the Early Jurassic Period but i wanted for it to eat fruit.
the fruit i chose to make was apples and here is a picture of the apple
That was my start of all of it.

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