so our game task was to create a game with the following:
- Have a fixed camera,
- simple sounds (one or more for each level)
- needs 3d models, textures and lighting
- using unity engine for physics and movement
- using C#
- and a prehistoric theme
Design Process
as soon as i was told what the theme and all the other requirements i started thinking what can i use for an environment so i chose a cave.
Textures
firs started by takeing a picture of a rock wall for the cave.
Then went on to tileing it for when and if i use it.
then i needed to find what kind of dinosaur i wanted to use.
and here is the 3D model i made of the dinosaur
then i needed to think about what kind of game i wanted to make as in what i want to trying to get or kill.
so i decided to make it that you needed to find all the peaces of food be four the time ran out.
then i chose what type of food i wanted to make and i know that the Dilophosaurus was one of the largest carnivorous dinosaurs of the Early Jurassic Period but i wanted for it to eat fruit.
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