Monday 27 October 2014

Game 1 design process (Game 1) Third post:



so now i started thinking about what kind of objects and assets ill be needing in my game and how much ill be needing them so i can work out how much time i will need to spend on each part of the game. so here is a table of importance.

Game Object Asset List V1
       High priority
Mid priority
Low priority
Rock wall
Apples
Rock wall dead end
Rock wall corner 
Dinosaur texture
Ground texture
Dinosaur
Foot step sound
button texture 


wall texture



           Ground texture                                                                                            Wall texture











with my rock walls i made them modular for fast and easy level construction and here are some pictures of the 3 wall pieces i made.
The corner peace is not used much but it will be help full when making the map.










this dead end  piece i don't plan on using i just made it just in case i want to use it. i have put the rock wall texture on this piece.









this piece i am planning to use the most and i have put the rock wall texture on this piece.          










Effects and Lighting: 

I don't plan on having too many effects or lighting because your in a cave and caves don't tend to have too much natural light in them and your a dinosaur what kind of dinosaur has a light.

so i am planning to make it a almost pitch black game level then put a slight glow and a particle effect on the apples witch there will be 4 them them placed in locations just encase you cant see them that's what i plan on using the glow and particle effect for the apples.



adding the particles to the apples makes it so much better to see when you have the game running.

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