Thursday 30 October 2014

Game 2 design process (Game 2) Fourth post:

In this entry ill be posting and talking about the put together and working version i built in unity. 


This is my final layout of my unity game i have put particle effect on the astronaut so you cant miss them
i did not put buttons in my game level but you can push escape to quit the game

Game 2 design process (Game 2) Third post:

Blocking out:



For my game level i plan to have my asteroids spawning randomly so i will only have the Astronaut and space dock and station on the block out. 

the light green area is where the objectives will be around the dark green are the astronauts and the red is where you spawn and when you need to return to when you get the astronauts.

this is my 3D block out the big green thing is the station the red one is the space dock and the small balls and they are the astronauts you will spawn inside the red cube which is the space dock.

Game 2 design process (Game 2) Second post:

so i started to put my asset list together so i know what i need to work on the most and what i need to work on the least.


Game Object Asset List
       High priority
Mid priority
Low priority
Space ship
sky box
astronaut
Space dock
space station 


asteroid





          Sky box texture                                                                           asteroid texture  










here are pictures of my models i am using.
i only used this one asteroid just changed its size
this is the station you spawn in 
then you go and rescue the stranded astronauts


 this is the station that the astronauts are floating around but you need to take them to where you spawn
this is you're space ship that you save the astronauts in.


this is the astronaut that you will be saving. 







effects and lighting 

the only particle effects i am using is for the ship is has four thruster trails and one vapor trail.
the astronaut has a orange gas particle effect so when you are far away you can see them because it is hard to see them with out it.


only got one light in the scene and it is a directional light to imitate a sun it dose not look right with out the light.



Game 2 design process (Game 2) First post:


so our game task was to create a game with the following:

  • Steampunk or space rescue
  • simple sounds (one or more for each level)
  • needs 3d models, textures and lighting
  • using unity engine for physics and movement
  • using C#


Design Process

For the second game the only theme requirement is Space or Steam punk rescue i don't like steam punk stuff much but i love Sci-fi so i went with the space theme so here are the some of the pictures that gave me ideas 

 

these pictures where used to get me to think of designs for my space ship and my space station.









in my game you play as a space ship your objective is to save astronauts that are floating in space in the middle of an asteroid field then return back to where you left from.







Monday 27 October 2014

Game 1 design process (Game 1) Fourth post:


In this entry ill be posting and talking about the put together and working version i built in unity. 
This is my final layout of my unity game i have put particle effect on the apples so you cant miss them in some places i double backed the walls so it looks more real i have made some places bigger.
my buttons re scale perfectly all most no matter the resolution and all the buttons work and take you to the place you wanted to go to the reset button just reloads the loaded level.



here is a better look at the GUI i have put on the game might change it i don't know

Here is a video of the game working i may change stuff at a later date.







Game 1 design process (Game 1) Third post:



so now i started thinking about what kind of objects and assets ill be needing in my game and how much ill be needing them so i can work out how much time i will need to spend on each part of the game. so here is a table of importance.

Game Object Asset List V1
       High priority
Mid priority
Low priority
Rock wall
Apples
Rock wall dead end
Rock wall corner 
Dinosaur texture
Ground texture
Dinosaur
Foot step sound
button texture 


wall texture



           Ground texture                                                                                            Wall texture











with my rock walls i made them modular for fast and easy level construction and here are some pictures of the 3 wall pieces i made.
The corner peace is not used much but it will be help full when making the map.










this dead end  piece i don't plan on using i just made it just in case i want to use it. i have put the rock wall texture on this piece.









this piece i am planning to use the most and i have put the rock wall texture on this piece.          










Effects and Lighting: 

I don't plan on having too many effects or lighting because your in a cave and caves don't tend to have too much natural light in them and your a dinosaur what kind of dinosaur has a light.

so i am planning to make it a almost pitch black game level then put a slight glow and a particle effect on the apples witch there will be 4 them them placed in locations just encase you cant see them that's what i plan on using the glow and particle effect for the apples.



adding the particles to the apples makes it so much better to see when you have the game running.

Game 1 design process (Game 1) second post:



When i got some stuff set up i needed to think how i was going to do this. stared thinking about what kind of  GUI i will be using for in game and the menu and needed to also think about the dinosaurs what one i will use i did say in a blog post be four that i used the Dilophosaurus but here are some i was thinking about useing

Euoplocephalus                                                                    Styracosaurus
The Dinosaurs, Best Dinosaurs Pictures, Dinosaur Pictures, Dinosaurs, dinosaur, dinosaur pictures, dinosaur photos, illustrations of dinosaurs, dinosaur collection, dino photos, Dinosaurs images, Dinosaurs images, dinosaurs pictures, T-Rex, Dinozaury, flying dinosaurs, dinosaur drawing, Drawings of Dinosaurs, world of dinosaurs, the world of dinosaurs, dinosaur herbivore, dinosaur carnivore, dinosaurs flying, pictures, walking with dinosaursuOe3o6Ct4u-Dinosaurus_-_Dinosaur_-_Dinosaurio_-_Dinosaure_-_Styracosaurus001.jpg
















and for the map lay out i just wanted to have a top down camera looking down on the cave floor and you will see cut of cave walls at a set height.

here is my original map for the game level the boxes are the walls and the red dots are the food.

next i took the image in to 3DS max to block it out to see how it looks and it looked good and i chose where you would spawn at that point.


The green box is where the player will spawn and the red cubes are where each piece of fruit will spawn.
then i changed the map a bit because it looked a bit small so i removed two of the food and made a place on the map a bit biger.


Game 1 design process (Game 1) First post:


so our game task was to create a game with the following:

  • Have a fixed camera,
  • simple sounds (one or more for each level)
  • needs 3d models, textures and lighting
  • using unity engine for physics and movement
  • using C#
  • and a prehistoric theme

Design Process

as soon as i was told what the theme and all the other requirements i started thinking what can i use for an environment so i chose a cave.
Textures
firs started by takeing a picture of a rock wall for the cave.

Then went on to tileing it for when and if i use it.

then i needed to find what kind of dinosaur i wanted to use.

so i was thinking about jurassic park and i have liked one of them for a long time so i used it
and here is the 3D model i made of the dinosaur 


then i needed to think about what kind of game i wanted to make as in what i want to trying to get or kill.
so i decided to make it that you needed to find all the peaces of food be four the time ran out.
then i chose what type of food i wanted to make and i know that the Dilophosaurus was one of the largest carnivorous dinosaurs of the Early Jurassic Period but i wanted for it to eat fruit.
the fruit i chose to make was apples and here is a picture of the apple
That was my start of all of it.

Monday 20 October 2014

Questions for Homework

Question 1.

Imagine that you are a level designer working in the 1980's. Knowing the limitations associated with this era, what type of game would you develop?


Answer 1.

Knowing the how little you can do with the stuff of the era i would create a 2D side-scrolling game where you play as a knight and you need to rescure a princess set in the year 1159.
~~~~~~~~~~

Question 2.

Play three game - one from the 1980's, one from the 1990's and one released after 2004. Compare and contrast how levels and environments are designed in all three games.


Answer 2.

Pac-Man (May 22, 1980):

A two dimensional Arcade game and the map you play on is like a maze but it is not a maze in the sense of being a place in which we get lost since we can clearly see where we are going so the only goal is to collect the pac's (the pac's are the little white dots) when avoiding the ghosts. at the bottom of the screen you see your health and your fruits. 

Age of Empires II: The Age of Kings (September 30, 1999) :
A 3D RTS Strategy Medieval game where you play up to 7 other AI or people in one map and choose from 18 civilizations spanning over a thousand years of history controlling 200 units in your army to dominate all the other civilizations 


Metro Last Light (May 14, 2013): 

A three dimensional action-adventure third-person shooter platform game. This game incorporates full dynamic 3D environments in an streamlined open world setting.

~~~~~~~~~~

Question 3.

How does a game's genre affect the way its levels and environments are designed? Choose one level from three different game- each from a distinct primary genre- and compare how these levels are designed in regard to setting, goals, puzzles, and risk-reward system.


Answer 3.

Metro 2033:


An survival horror first-person shooter. Players assume the role of a man whos aim is to get to a metro station in the Russian metro called polis then go on to defeat the "Dark Ones" and survive hords of mutants made from the nuclear war. the way the game is designed you can play conservatively and stelth kill most stuff or you can go guns blazing but you will need to find lots of ammo.

Screencheat:


Screencheat is a FPS game all about screen cheating you cant see your opponent and the only way to shoot him is to look at the other peoples screen to find what there a round then look where you are then shoot that way to kill them the game score is first to 5 and you have 5 minuets to do so.

Terraria:

An action-adventure sandbox indie video game. Players assume the role of a hero in a 2D game
. Players need to gather resources above ground or underground and loot items in order to craft and eventually have the right gear to fight bosses which you need to find the right item to summon. when playing you have hard creatures spawning though out the night just trying to kill you and there is a night that comes some times called a blood moon witch spawns more monsters then normal.